History

At the peak of civilization, a tyrant leader named Orcus forged an empire as his airships conquered the skies, his warforged armies trampled the gates of opposing kingdoms, and his followers increased. The gods in the astral sea feared the immortal dictators reign and a 100 year war began between the angels of the astral sea and the mortal plane. The angels won, and Lord Orcus was banished to a plane known as the Shadowfell with his closest followers. The world was free from his tyrant rule, but it came at a cost: The kingdoms that did not fall to Orcus fell to the war as bloodlines shattered, governments collapsed, and countless mortals died; The Terran desert, once littered with communities and nomads now stands as an impassable wasteland, home only to the fallen and nothing else; Demigods that rose to challenge Orcus were wiped out with their followers, and names like Silvanus and Meilikki ceased to be spoken.

Seeing what their war had done, the gods in the astral cease vowed to never intervene on the mortal planes, and those mortals that survived the wars were left to rebuild on their own. Many regions reverted to tribal culture with no civilization. Fallen castles and abandoned towns became a thing of scenery as the natural world enveloped them. With few to carry on the tradition, high magic became less common as many instinctively turned to primal needs.

Two nations were able to avoid the grasps of war during Orcus’s reign and the angels’ plight. One was the distant Nineveh Isle, an island ruled and inhabited by Eladrin and Elves. Nineveh is the last of the modern kingdoms and has the strongest presence of arcane magic. However, those in Nineveh keep to themselves and do not trouble themselves with the affairs of the rest of the world. They are secluded in their wisdom and advancement.

The other nation that came out of the wars unscathed was the port city Dali found in the Vale region. Dali, notorious throughout time for its neutrality, was an asset to both sides during Lord Orcus’s war due to its prominent trade. Even still it holds neutral status as a trade port and has maintained a steady government from the peak of disaster to the world’s resurrection. It is home to the richest mortals and stands as a beacon for modern civilization.

Besides these two nations, the rest of the world in the year 320AGW (after great war) can be separated into two types of regions.

1. Wild lands, scattered with various tribes, clans, or cults. These areas are defined by their geographical situation, as the concept of national borders has shattered. These tribes often clash for territory and sometimes worship cult gods.
2. Regions developing into civilizations. Small towns are being rooted in one place and there is somewhat of a comradery between them, composing the basis for nations. These towns are usually run by mayors or high clerics and have established some concept of law and government.

Religion is not dead in this world. In desperate times, many cling onto the old ways in hopes of earning back the favoritism of gods like Avandra, Correllon, Moradin, Erathis, and Bahamut. However, there are still those that distrust the gods for their treatment of the mortal plane and worship only the earth and humanity. Because of this, religious concepts like The Sovereign Host have become quite popular throughout the world.

Notable characteristics:

The rangers rallied behind their god, Silvanus, to battle Orcus in the first flight of the war, but were quickly wiped out. In these days, the way of the ranger is carefully passed down from generation to generation. They are a rare but valuable presence littered about the mortal plane.

Many angels died during The Great War. In their death, many were adopted by the mortal plane and resurrected as Devas. With lingering memories of the war, many Devas instinctively strive to seperate the Shadowfell from the mortal plane in fear that Orcus will return. Others act as missionaries to try to restore faith in the gods within tribal areas.

The strange island known as Tokumaru breeds a village of masked assassins, charged with maintaining order in the world. Their presence has diminished, though many still claim they exist, working to keep balance so that another Lord Orcus will not rise again.

Dragons were used by both sides during the war. Most people think they are extinct now.

Overarching Quest:

In order to create a new plane to exile Lord Orcus in, the angels had to use powerful relic from the astral sea, known as The Divine Scepter. As a gift to the mortal plane, the angels left The Divine Scepter on the mortal plane as a failsafe. It would present itself in times of great strife. Until then, it has been carefully hidden.

This scepter has been greatly sought after as countless tales has recounted its power. However, no one is exactly sure what it does or if it can even be used. Some believe it has the power to grant wishes. Some believe it will turn the wielder into a god. Other believe it is simply worth a lot of money. Either way, as civilization begins blossoming again, tales of the ancient relic are becoming more freely shared as more and more seek to find its location with both good and malicious intent. Others dismiss the tales for what they really are: stories.

The Divine Scepter

SigilS VentusLupus Crstewart92